Pummel: Difference between revisions

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(Created page with "-some recipes require "pummeling" a node. -To pummel, punch a node repeatedly, WHITOUT digging. -you do not have to punch very fast (about 1 per second). -recipes are time-bas...")
 
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-some recipes require "pummeling" a node.
Some crafting recipes require the player to 'Pummel' a node. This is achieved by repeatedly punching the node (clicking on it) without breaking it. It's not necessary to punch very fast, just under a second between punches; additionally, since this process is time-based, punching faster will have no effect.
-To pummel, punch a node repeatedly, WHITOUT digging.
 
-you do not have to punch very fast (about 1 per second).
If the node is being pummeled under the right conditions, special particle effects will appear, indicating that the pummel is valid. These conditions may include performing the pummel with a specific item in hand, on a specific face of the target node, and the surrounding nodes being adequate. Furthermore, recipes that involve pummeling a stack of items may depend on the number of items in the stack.
-recipes are time-based, punching faster does not speed up.
-wielded item, target face, and surrounding nodes may matter.
-stacks may be pummeled, exact item count may matter.
-if a recipe exists, you will see a special particle effect.

Latest revision as of 22:45, 7 August 2022

Some crafting recipes require the player to 'Pummel' a node. This is achieved by repeatedly punching the node (clicking on it) without breaking it. It's not necessary to punch very fast, just under a second between punches; additionally, since this process is time-based, punching faster will have no effect.

If the node is being pummeled under the right conditions, special particle effects will appear, indicating that the pummel is valid. These conditions may include performing the pummel with a specific item in hand, on a specific face of the target node, and the surrounding nodes being adequate. Furthermore, recipes that involve pummeling a stack of items may depend on the number of items in the stack.