Scaling: Difference between revisions
Jump to navigation
Jump to search
(Created 'Scaling' page and added content.) |
m (Fixed broken link (?)) |
||
Line 2: | Line 2: | ||
To activate Scaling, you must pummel the face you want to scale with Mouse2 until a Scaling node appears. | To activate Scaling, you must pummel the face you want to scale with Mouse2 until a Scaling node appears. | ||
Scaling nodes are designated by a dark particle effect that shows on whatever block face you chose. | Scaling nodes are designated by a dark particle effect that shows on whatever block face you chose. | ||
You can use a Scaling node the same way you use a [[Wooden | You can use a Scaling node the same way you use a [[Wooden Ladders|Ladder]]. | ||
Scaling nodes will disappear after a while or if you go too far away. | Scaling nodes will disappear after a while or if you go too far away. |
Revision as of 17:38, 18 November 2020
Scaling is a core game mechanic in NodeCore. It allows the player to scale sheer faces. To activate Scaling, you must pummel the face you want to scale with Mouse2 until a Scaling node appears. Scaling nodes are designated by a dark particle effect that shows on whatever block face you chose. You can use a Scaling node the same way you use a Ladder. Scaling nodes will disappear after a while or if you go too far away.