Scaling: Difference between revisions
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Scaling is a core game mechanic in NodeCore. It allows the player to scale sheer faces. | Scaling is a core game mechanic in NodeCore. It allows the player to scale sheer faces. | ||
To activate Scaling, you must pummel the face you want to scale with Mouse2 until a Scaling node appears. | To activate Scaling, you must pummel the face you want to scale with Mouse2 until a Scaling node appears. | ||
Scaling nodes are designated by a dark particle effect that shows on whatever block face you chose. | Scaling nodes are designated by a dark particle effect that shows on whatever block face you chose. | ||
You can use a Scaling node the same way you use a [[Wooden Ladder|Ladder]]. | You can use a Scaling node the same way you use a [[Wooden Ladder|Ladder]]. | ||
Scaling nodes will disappear after a while or if you go too far away. | Scaling nodes will disappear after a while or if you go too far away. |
Revision as of 17:40, 18 November 2020
Scaling is a core game mechanic in NodeCore. It allows the player to scale sheer faces.
To activate Scaling, you must pummel the face you want to scale with Mouse2 until a Scaling node appears.
Scaling nodes are designated by a dark particle effect that shows on whatever block face you chose.
You can use a Scaling node the same way you use a Ladder.
Scaling nodes will disappear after a while or if you go too far away.