Scaling: Difference between revisions

From NodeCore Wiki
Jump to navigation Jump to search
(Created 'Scaling' page and added content.)
 
(navigation by touch)
 
(3 intermediate revisions by one other user not shown)
Line 1: Line 1:
Scaling is a core game mechanic in NodeCore. It allows the player to scale sheer faces.
Scaling is a core game mechanic in NodeCore. It allows the player to scale sheer faces.
To activate Scaling, you must pummel the face you want to scale with Mouse2 until a Scaling node appears.
 
Scaling nodes are designated by a dark particle effect that shows on whatever block face you chose.
To activate Scaling, you must hold Mouse2 with an empty hand while facing the node you want to scale, until a Scaling node appears.
 
Scaling nodes are designated by a dark particle effect. They produce a small amount of light, which may not be visible at the default gamma value. It is recommended to set your Light Curve Gamma to a value between 2 and 3, so that these "touch-lights" stand out against darkness, allowing you to navigate by touch.
 
You can use a Scaling node the same way you use a [[Wooden Ladder|Ladder]].
You can use a Scaling node the same way you use a [[Wooden Ladder|Ladder]].
Scaling nodes will disappear after a while or if you go too far away.
Scaling nodes will disappear after a while or if you go too far away.

Latest revision as of 01:40, 18 June 2021

Scaling is a core game mechanic in NodeCore. It allows the player to scale sheer faces.

To activate Scaling, you must hold Mouse2 with an empty hand while facing the node you want to scale, until a Scaling node appears.

Scaling nodes are designated by a dark particle effect. They produce a small amount of light, which may not be visible at the default gamma value. It is recommended to set your Light Curve Gamma to a value between 2 and 3, so that these "touch-lights" stand out against darkness, allowing you to navigate by touch.

You can use a Scaling node the same way you use a Ladder.

Scaling nodes will disappear after a while or if you go too far away.