Teaser/Trailer: Difference between revisions
Jump to navigation
Jump to search
(Created page with "NodeCore currently does not have an "official" teaser/trailer video, and would very much like one. For this purpose, a sort of open-ended "contest" will be started. The vide...") |
(Add more advice) |
||
Line 7: | Line 7: | ||
'''''N.B.''' any/all criteria may change over time, as more is learned.'' | '''''N.B.''' any/all criteria may change over time, as more is learned.'' | ||
== Necessary == | === Necessary === | ||
* Whole, and each and every part, is licensed CC0, CC-BY, or a mix of those. | * Whole, and each and every part, is licensed CC0, CC-BY, or a mix of those. | ||
Line 13: | Line 13: | ||
* Submitted to the project (contact Warr1024) for consideration for this purpose (we can't use it if we don't know about it). | * Submitted to the project (contact Warr1024) for consideration for this purpose (we can't use it if we don't know about it). | ||
== Preferred == | === Preferred === | ||
* Video should be under 2 minutes (or length should be justifiable from content). | * Video should be under 2 minutes (or length should be justifiable from content). | ||
Line 23: | Line 23: | ||
* Bake licensing/credit info into the video (e.g. card at ent) in case metadata/descriptions are lost. | * Bake licensing/credit info into the video (e.g. card at ent) in case metadata/descriptions are lost. | ||
* Keep the video project and raw footage so you can maintain it (make & release fixes). | * Keep the video project and raw footage so you can maintain it (make & release fixes). | ||
* Footage is "clean", not cluttered up with excess in-game HUDs, unrelated chat messages, etc. | |||
== Nice To Have == | === Nice To Have === | ||
* Publish the video project source files somewhere, if feasible. | * Publish the video project source files somewhere, if feasible. | ||
Line 30: | Line 31: | ||
* Make a high-quality encode available from before mangling by YouTube re-encoding. | * Make a high-quality encode available from before mangling by YouTube re-encoding. | ||
* Use more "cinematic" than "practical" settings (e.g. lower display_gamma). | * Use more "cinematic" than "practical" settings (e.g. lower display_gamma). | ||
* Mix of first-person (showing off player experience) and third-person (showing off player model and MP features). | |||
= General Advice = | |||
* Check out the [[Video/Streaming Advice]] page for tips about tech and settings for capture. | |||
* You might find some suitable source material on the [[Public Videos]] page, though beware of licensing. |
Revision as of 17:04, 30 April 2022
NodeCore currently does not have an "official" teaser/trailer video, and would very much like one. For this purpose, a sort of open-ended "contest" will be started.
The video chosen by the developer(s), with some feedback from the community as a whole, would be featured on the ContentDB page, this article, and possibly other places (e.g. if the project ever gets its own homepage).
Criteria
N.B. any/all criteria may change over time, as more is learned.
Necessary
- Whole, and each and every part, is licensed CC0, CC-BY, or a mix of those.
- Nothing preventing it from being hosted on YouTube, PeerTube, and similar platforms.
- Submitted to the project (contact Warr1024) for consideration for this purpose (we can't use it if we don't know about it).
Preferred
- Video should be under 2 minutes (or length should be justifiable from content).
- Video should be engaging, probably have some kind of narrative structure.
- Pack in as much vanilla NodeCore content as possible, gameplay across tech levels, features, etc.
- Focus on "teasing", not "tutorial" (spoilers are okay, but avoid showing all of how they work).
- Show only vanilla content: use vanilla textures, avoid mods that are visible in-game.
- Avoid showing/mentioning anything other than NodeCore (e.g. other games for comparison).
- Bake licensing/credit info into the video (e.g. card at ent) in case metadata/descriptions are lost.
- Keep the video project and raw footage so you can maintain it (make & release fixes).
- Footage is "clean", not cluttered up with excess in-game HUDs, unrelated chat messages, etc.
Nice To Have
- Publish the video project source files somewhere, if feasible.
- Best possible audio/visual quality: good settings, high res/fps, low-loss encoding.
- Make a high-quality encode available from before mangling by YouTube re-encoding.
- Use more "cinematic" than "practical" settings (e.g. lower display_gamma).
- Mix of first-person (showing off player experience) and third-person (showing off player model and MP features).
General Advice
- Check out the Video/Streaming Advice page for tips about tech and settings for capture.
- You might find some suitable source material on the Public Videos page, though beware of licensing.