Alternate Game Modes: Difference between revisions
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* You can create adventure/puzzle maps using the <code>puzzlemap</code> mod on ContentDB (https://content.minetest.net/packages/Warr1024/puzzlemap/). More detailed instructions are on the CDB page / mod README. | * You can create adventure/puzzle maps using the <code>puzzlemap</code> mod on ContentDB (https://content.minetest.net/packages/Warr1024/puzzlemap/). More detailed instructions are on the CDB page / mod README. | ||
* Also see the tips above for Creative Mode for building the map structure itself. | * Also see the tips above for Creative Mode for building the map structure itself. | ||
* N.B. in NodeCore there is no way to completely prevent a player from scaling (yet) so you may have to e.g. use float glass ceilings instead of leaving open sky. | |||
* N.B. in NodeCore there is not and probably never will be a way to prevent a player from dropping items, and those items will need to settle on the ground somewhere, including possibly tunneling through solid material if necessary. Dropped items are always diggable as long as they don't become a node (e.g. leaves, torches) but may become undiggable if they land in a protected spot. Control what items a player may have in inventory to prevent issues/exploits. | |||
= Screenshot Mode = | = Screenshot Mode = |
Latest revision as of 02:11, 24 June 2021
NodeCore only supports "survival" gameplay (i.e. sandbox play with constrained resources) natively. Alternative game modes require some mods:
Creative Mode
Build/dig and maneuver freely, to build artistic creations or prototype complex machinery.
- Grant yourself all permissions. With
fly
andnoclip
you can move about freely, withncdqd
you are immune to damage, withgive
you can give yourself any material, and withserver
anddebug
you can override some of the mechanics of the game. - Use the
/stasis
chat command to toggle stasis mode. When the world is frozen in stasis, most time-based mechanics (except flowing liquids) are frozen, e.g. fire will neither spread nor extinguish, circuits won't tick, etc. You can default the game to starting in stasis mode by settingnodecore_stasis = true
in yourminetest.conf
- The
szutil_givemenu
mod from SzUtilPack (https://content.minetest.net/packages/Warr1024/szutilpack/) makes it a lot easier to search for items with the/givemenu
command. With thepulverize
priv, you can/pulverize
or/clearinv
to destroy excess items. - You can dig any node with the special admin hand tool, which you can get via
/nckfa
(or via /give or /givemenu). It acts as a maximum-tier tool for every dig group. If you aux+sneak+punch with it, it unconditionally digs the pointed node and places it in your inventory, even for nodes that are not diggable.
Adventure/Puzzle Mode
Play a pre-built map where you cannot build/dig freely and must interact within the constraints of the puzzle.
- You can create adventure/puzzle maps using the
puzzlemap
mod on ContentDB (https://content.minetest.net/packages/Warr1024/puzzlemap/). More detailed instructions are on the CDB page / mod README. - Also see the tips above for Creative Mode for building the map structure itself.
- N.B. in NodeCore there is no way to completely prevent a player from scaling (yet) so you may have to e.g. use float glass ceilings instead of leaving open sky.
- N.B. in NodeCore there is not and probably never will be a way to prevent a player from dropping items, and those items will need to settle on the ground somewhere, including possibly tunneling through solid material if necessary. Dropped items are always diggable as long as they don't become a node (e.g. leaves, torches) but may become undiggable if they land in a protected spot. Control what items a player may have in inventory to prevent issues/exploits.
Screenshot Mode
This is a game map that's included in the git repo, specifically for capturing the official NodeCore screenshots. You can use it to demonstrate texture packs, or to show off mod content against a background of default game visuals.
Instructions for its use are in the docs/screenshot-world
dir, in the README file, in the source repo.
You can use admin/debug/cheat commands to make changes to the scene as needed, and then exit and rejoin the world according to the included instructions to reset the camera and capture a screenshot with the official framing.