Alternate Game Modes
NodeCore only supports "survival" gameplay (i.e. sandbox play with constrained resources) natively. Alternative game modes require some mods:
Build/dig and maneuver freely, to build artistic creations or prototype complex machinery.
- Grant yourself all permissions. With
noclipyou can move about freely, with
ncdqdyou are immune to damage, with
giveyou can give yourself any material, and with
debugyou can override some of the mechanics of the game.
- Use the
/stasischat command to toggle stasis mode. When the world is frozen in stasis, most time-based mechanics (except flowing liquids) are frozen, e.g. fire will neither spread nor extinguish, circuits won't tick, etc. You can default the game to starting in stasis mode by setting
nodecore_stasis = truein your
szutil_givemenumod from SzUtilPack (https://content.minetest.net/packages/Warr1024/szutilpack/) makes it a lot easier to search for items with the
/givemenucommand. With the
pulverizepriv, you can
/clearinvto destroy excess items.
- You can dig any node with the special admin hand tool, which you can get via
/nckfa(or via /give or /givemenu). It acts as a maximum-tier tool for every dig group. If you aux+sneak+punch with it, it unconditionally digs the pointed node and places it in your inventory, even for nodes that are not diggable.
Play a pre-built map where you cannot build/dig freely and must interact within the constraints of the puzzle.
- You can create adventure/puzzle maps using the
puzzlemapmod on ContentDB (https://content.minetest.net/packages/Warr1024/puzzlemap/). More detailed instructions are on the CDB page / mod README.
- Also see the tips above for Creative Mode for building the map structure itself.
- N.B. in NodeCore there is no way to completely prevent a player from scaling (yet) so you may have to e.g. use float glass ceilings instead of leaving open sky.
- N.B. in NodeCore there is not and probably never will be a way to prevent a player from dropping items, and those items will need to settle on the ground somewhere, including possibly tunneling through solid material if necessary. Dropped items are always diggable as long as they don't become a node (e.g. leaves, torches) but may become undiggable if they land in a protected spot. Control what items a player may have in inventory to prevent issues/exploits.
This is a game map that's included in the git repo, specifically for capturing the official NodeCore screenshots. You can use it to demonstrate texture packs, or to show off mod content against a background of default game visuals.
You can use admin/debug/cheat commands to make changes to the scene as needed, and then exit and rejoin the world according to the included instructions to reset the camera and capture a screenshot with the official framing.