Loose...: Difference between revisions
Jump to navigation
Jump to search
m (Added onto 'Common Features') |
(Added the 'Useage' category) |
||
Line 18: | Line 18: | ||
== Common Features == | == Common Features == | ||
'Loose' nodes can typically be [[Pummel|Pummelled]] back into their original node with a [[Mallet|Mallet]], except for [[Loose Leaves|Loose Leaves]]. Most 'Loose' nodes' textures are the same as the original node, but outlined with a dark gradient around the edges, again with the exception of [[Loose Leaves|Loose Leaves]], which are just a darker version. | 'Loose' nodes can typically be [[Pummel|Pummelled]] back into their original node with a [[Mallet|Mallet]], except for [[Loose Leaves|Loose Leaves]]. Most 'Loose' nodes' textures are the same as the original node, but outlined with a dark gradient around the edges, again with the exception of [[Loose Leaves|Loose Leaves]], which are just a darker version. | ||
== Useage == | |||
Some blocks will only be able to be carried in their 'Loose' state, but will revert back to their 'Stable' state when [[Pummel|Pummelled]] with a [[Mallet|Mallet]] (again, except for the [[Loose Leaves|Loose Leaves]]). |
Revision as of 00:20, 7 October 2020
A 'Loose' node is a variant of a node with gravity enabled and are typically mined with a Spade or Adze.
Different Types
So far, there are 7 'Loose' block variants:
Common Features
'Loose' nodes can typically be Pummelled back into their original node with a Mallet, except for Loose Leaves. Most 'Loose' nodes' textures are the same as the original node, but outlined with a dark gradient around the edges, again with the exception of Loose Leaves, which are just a darker version.
Useage
Some blocks will only be able to be carried in their 'Loose' state, but will revert back to their 'Stable' state when Pummelled with a Mallet (again, except for the Loose Leaves).
Loose... | |
---|---|
Statistics | |
Flammable | No |
Stackable? | Yes |
Affected by gravity? | Yes |